Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction
Congcong Li, Jin Wang, Xiaomeng Wang, Xingchen Zhou, Wei Wu, Yuzhi, Zhang, and Tongyi Cao

TL;DR
Car-GS introduces innovative techniques to improve 3D car reconstruction by modeling reflections, handling transparency, and addressing view-dependent errors, significantly outperforming previous methods in accuracy.
Contribution
The paper presents a novel approach with view-dependent Gaussian primitives, geometry-specific opacity, and a quality-aware supervision module for better 3D car modeling.
Findings
Achieves precise 3D reconstruction of car surfaces.
Outperforms prior methods in accuracy.
Effectively models reflective and transparent surfaces.
Abstract
3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing methods often struggle to achieve accurate 3D car reconstruction.To address these limitations, we propose Car-GS, a novel approach designed to mitigate the effects of specular highlights and the coupling of RGB and geometry in 3D geometric and shading reconstruction (3DGS). Our method incorporates three key innovations: First, we introduce view-dependent Gaussian primitives to effectively model surface reflections. Second, we identify the limitations of using a shared opacity parameter for both image rendering and geometric attributes when modeling transparent objects. To overcome this, we assign a learnable geometry-specific opacity to each 2D…
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Taxonomy
Topics3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage · Anatomy and Medical Technology
