Fixed Point Computation: Beating Brute Force with Smoothed Analysis
Idan Attias, Yuval Dagan, Constantinos Daskalakis, Rui Yao, Manolis, Zampetakis

TL;DR
This paper introduces a novel algorithm for finding approximate fixed points of smooth functions in high-dimensional spaces, achieving faster runtimes than brute-force methods under smoothed analysis, and establishes lower bounds on query complexity.
Contribution
It presents the first algorithm with sub-exponential runtime for fixed point computation in the smoothed analysis framework, surpassing exhaustive search complexity.
Findings
Algorithm runs in $e^{O(n)}/\varepsilon$ time, faster than $(1/\varepsilon)^{O(n)}$
Provides a lower bound of $e^{\Omega(n)}$ on query complexity for fixed points
First to analyze fixed point computation on the unit ball in smoothed analysis
Abstract
We propose a new algorithm that finds an -approximate fixed point of a smooth function from the -dimensional unit ball to itself. We use the general framework of finding approximate solutions to a variational inequality, a problem that subsumes fixed point computation and the computation of a Nash Equilibrium. The algorithm's runtime is bounded by , under the smoothed-analysis framework. This is the first known algorithm in such a generality whose runtime is faster than , which is a time that suffices for an exhaustive search. We complement this result with a lower bound of on the query complexity for finding an -approximate fixed point on the unit ball, which holds even in the smoothed-analysis model, yet without the assumption that the function is smooth. Existing lower bounds are only known…
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Taxonomy
TopicsMusic Technology and Sound Studies
