Adapting Beyond the Depth Limit: Counter Strategies in Large Imperfect Information Games
David Milec, Vojt\v{e}ch Kova\v{r}\'ik, Viliam Lis\'y

TL;DR
This paper introduces ABD, a novel strategy-portfolio algorithm for large imperfect-information games that effectively adapts to sub-rational opponents beyond the depth limit, significantly improving utility and robustness.
Contribution
ABD is the first robust adaptation method using matrix-valued states for depth-limited search in large imperfect-information games, simplifying implementation and enhancing performance.
Findings
Over twofold increase in utility against sub-rational opponents
Significant utility improvements against random opponents
Effective adaptation beyond the depth limit in complex games
Abstract
We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game tree at once and necessitates the use of depth-limited search. However, all existing methods assume rational play beyond the depth-limit, which only allows them to adapt a very limited portion of the opponent's behaviour. We propose an algorithm Adapting Beyond Depth-limit (ABD) that uses a strategy-portfolio approach - which we refer to as matrix-valued states - for depth-limited search. This allows the algorithm to fully utilise all information about the opponent model, making it the first robust-adaptation method to be able to do so in large imperfect-information games. As an additional benefit, the use of matrix-valued states makes the algorithm…
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Taxonomy
TopicsGame Theory and Applications
MethodsFocus
