BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
Xiaolu Hou, Mingcheng Li, Dingkang Yang, Jiawei Chen, Ziyun Qian, Xiao Zhao, Yue Jiang, Jinjie Wei, Qingyao Xu, Lihua Zhang

TL;DR
BloomScene introduces a lightweight, structured 3D Gaussian splatting method for crossmodal scene generation, achieving high-quality, coherent 3D scenes from text or images with reduced storage and enhanced realism.
Contribution
The paper presents a novel framework combining hierarchical depth regularization and structured hash grid compression for efficient, high-quality 3D scene generation from crossmodal inputs.
Findings
Outperforms baseline methods in scene quality and coherence
Reduces storage overhead significantly
Enhances scene realism through depth regularization
Abstract
With the widespread use of virtual reality applications, 3D scene generation has become a new challenging research frontier. 3D scenes have highly complex structures and need to ensure that the output is dense, coherent, and contains all necessary structures. Many current 3D scene generation methods rely on pre-trained text-to-image diffusion models and monocular depth estimators. However, the generated scenes occupy large amounts of storage space and often lack effective regularisation methods, leading to geometric distortions. To this end, we propose BloomScene, a lightweight structured 3D Gaussian splatting for crossmodal scene generation, which creates diverse and high-quality 3D scenes from text or image inputs. Specifically, a crossmodal progressive scene generation framework is proposed to generate coherent scenes utilizing incremental point cloud reconstruction and 3D Gaussian…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Multimodal Machine Learning Applications · Speech and dialogue systems
MethodsDiffusion
