A Framework for Mining Collectively-Behaving Bots in MMORPGs
Hyunsoo Kim, Jun Hee Kim, Jaeman Son, Jihoon Song, Eunjo Lee

TL;DR
This paper introduces BotTRep, a framework that uses trajectory representation learning and clustering to detect collectively-behaving bots in MMORPGs, aiding game moderation efforts.
Contribution
The paper presents a novel, unsupervised framework combining trajectory representation learning and clustering to identify bot behaviors in MMORPGs.
Findings
Effective clustering of bot trajectories demonstrated
Facilitates identification of collective bot behaviors
Supports game moderation with visualized patterns
Abstract
In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these activities to gain in-game money, which they eventually trade for real money outside the game. Such abusive activities negatively impact the in-game experiences of legitimate users since bots monopolize specific hunting areas and obtain valuable items. Thus, detecting abnormal players is a significant task for game companies. Motivated by the fact that bots tend to behave collectively with similar in-game trajectories due to the auto-programs, we developed BotTRep, a framework that comprises trajectory representation learning followed by clustering using a completely unlabeled in-game trajectory dataset. Our model aims to learn representations for…
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