TL;DR
This paper introduces a higher order smoothness modification to ARAP mesh deformation, reducing artifacts like spikes and enabling simple user interaction for real-time shape editing.
Contribution
It presents a novel higher order smoothness approach for ARAP that eliminates spikes and simplifies user interaction without sacrificing efficiency.
Findings
Reduces artifacts like spikes at manipulation handles.
Enables real-time, interactive shape deformation.
Maintains simplicity and efficiency of ARAP methods.
Abstract
We propose a modification of the As-Rigid-As-Possible (ARAP) mesh deformation energy with higher order smoothness, which overcomes a prominent limitation of the original ARAP formulation: spikes and lack of continuity at the manipulation handles. Our method avoids spikes even when using single-point positional constraints. Since no explicit rotations have to be specified, the user interaction can be realized through a simple click-and-drag interface, where points on the mesh can be selected and moved around while the rest of the mesh surface automatically deforms accordingly. Our method preserves the benefits of ARAP deformations: it is easy to implement and thus useful for practical applications, while its efficiency makes it usable in real-time, interactive scenarios on detailed models.
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Taxonomy
Topics3D Shape Modeling and Analysis · Medical Image Segmentation Techniques · Advanced Numerical Analysis Techniques
