Solving Infinite-Player Games with Player-to-Strategy Networks
Carlos Martin, Tuomas Sandholm

TL;DR
This paper introduces Player-to-Strategy Networks (P2SN) and the Shared-Parameter Simultaneous Gradient (SPSG) algorithm to solve infinite-player games, enabling approximation of Nash equilibria in complex, large-scale multiagent systems.
Contribution
The paper proposes a novel neural network-based representation for infinite-player games and an algorithm to find approximate Nash equilibria, extending multiagent learning methods to infinite settings.
Findings
The approach converges to approximate Nash equilibria in infinite-player games.
The method handles infinite states, actions, and discontinuous utilities.
It generalizes classical gradient ascent for equilibrium seeking.
Abstract
We present a new approach to solving games with a countably or uncountably infinite number of players. Such games are often used to model multiagent systems with a large number of agents. The latter are frequently encountered in economics, financial markets, crowd dynamics, congestion analysis, epidemiology, and population ecology, among other fields. Our two primary contributions are as follows. First, we present a way to represent strategy profiles for an infinite number of players, which we name a Player-to-Strategy Network (P2SN). Such a network maps players to strategies, and exploits the generalization capabilities of neural networks to learn across an infinite number of inputs (players) simultaneously. Second, we present an algorithm, which we name Shared-Parameter Simultaneous Gradient (SPSG), for training such a network, with the goal of finding an approximate Nash equilibrium.…
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Taxonomy
TopicsArtificial Intelligence in Games · Multi-Agent Systems and Negotiation · Data Management and Algorithms
