Towards an End-to-End (E2E) Adversarial Learning and Application in the Physical World
Dudi Biton, Jacob Shams, Satoru Koda, Asaf Shabtai, Yuval Elovici, Ben, Nassi

TL;DR
This paper introduces PAPLA, an end-to-end framework for generating adversarial patches directly in the physical domain using a projector, improving attack success in real-world scenarios over traditional digital-to-physical methods.
Contribution
The paper presents the first end-to-end physical-domain adversarial patch learning framework, PAPLA, utilizing a projector to generate effective adversarial patches directly in the physical environment.
Findings
PAPLA outperforms digital-to-physical methods in attack success rates.
Environmental factors significantly influence the effectiveness of projected adversarial patches.
Feasibility demonstrated on real-world objects like cars and stop signs.
Abstract
The traditional learning process of patch-based adversarial attacks, conducted in the digital domain and then applied in the physical domain (e.g., via printed stickers), may suffer from reduced performance due to adversarial patches' limited transferability from the digital domain to the physical domain. Given that previous studies have considered using projectors to apply adversarial attacks, we raise the following question: can adversarial learning (i.e., patch generation) be performed entirely in the physical domain with a projector? In this work, we propose the Physical-domain Adversarial Patch Learning Augmentation (PAPLA) framework, a novel end-to-end (E2E) framework that converts adversarial learning from the digital domain to the physical domain using a projector. We evaluate PAPLA across multiple scenarios, including controlled laboratory settings and realistic outdoor…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Anomaly Detection Techniques and Applications · Generative Adversarial Networks and Image Synthesis
