Efficient cosmic ray generator for particle detector simulations
David D\'iez Ib\'a\~nez, Luis Obis Aparicio

TL;DR
This paper introduces a more efficient Monte Carlo method for simulating cosmic rays hitting detectors, significantly reducing computation time while maintaining accuracy, especially for non-spherical target geometries.
Contribution
A novel secant method for cosmic ray simulation that improves efficiency by a factor of 37 over traditional approaches, applicable to complex detector geometries.
Findings
Method achieves 37x faster computation
Maintains identical physical results
Effective for non-spherical target volumes
Abstract
Traditional cosmic ray simulations make use of the Montecarlo method in a very naive way to randomise energy and direction for each simulated particle. The flux of cosmic rays is modelled as a rain coming from a plane above the object of interest (detectors in particle physics applications, planes in dosimetry studies, etc.) with an experimental angular and energy distributions. This strategy is very inefficient because many of the particles never touch the detector. Here a refined way of implementing the Montecarlo method is proposed in order to generate a sample of events that hit the target volume whose angular distribution coincides with the one from the naive implementation. It is based on the projection of a sphere containing the target volume onto a plane tangent to it with a fixed angle, we call it the secant method. This configuration allows to compute the probability of a…
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