Enhancing Interaction with Augmented Reality through Mid-Air Haptic Feedback: Architecture Design and User Feedback
Diego Vaquero-Melchor, and Ana M. Bernardos

TL;DR
This paper presents a flexible architecture for integrating mid-air haptic feedback into augmented reality applications, demonstrating its effectiveness through user studies on shape perception and object resizing tasks.
Contribution
It introduces a novel architecture that supports various haptic devices in AR and analyzes practical issues in system setup and device integration.
Findings
Haptics improve shape recognition in AR applications.
Mobile interaction is preferred over mid-air haptics when available.
Users expect tailored interface metaphors for better interaction.
Abstract
The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This paper gathers the description of a flexible architecture designed to deploy haptically-enabled AR applications. The haptic feedback may be generated through a variety of devices (e.g., wearable, graspable, or mid-air ones), and the architecture facilitates handling the specificity of each. For this reason, it is discussed how to generate a haptic representation of a 3D digital object depending on the application and the target device. Additionally, it is included an analysis of practical, relevant issues that arise when setting up a system to work with specific devices like Head-Mounted Displays (e.g., HoloLens) and mid-air haptic devices (e.g.,…
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