Real-Time Neural-Enhancement for Online Cloud Gaming
Shan Jiang, Zhenhua Han, Haisheng Tan, Xinyang Jiang, Yifan Yang,, Xiaoxi Zhang, Hongqiu Ni, Yuqing Yang, Xiang-Yang Li

TL;DR
River is a cloud gaming delivery framework that leverages repetitive video segment features to reuse super-resolution models, significantly reducing fine-tuning latency and improving video quality in real-time streaming.
Contribution
The paper introduces River, a novel system that efficiently reuses fine-tuned SR models for cloud gaming, enabling real-time enhancement with reduced overhead.
Findings
Reduces redundant training overhead by 44%.
Improves PSNR by 1.81dB over state-of-the-art methods.
Achieves 720p 20fps on mobile devices.
Abstract
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively challenged WAN environments. However, these SR-based methods require intensive fine-tuning for the whole video, making it infeasible in diverse online cloud gaming. To address this, we introduce River, a cloud gaming delivery framework designed based on the observation that video segment features in cloud gaming are typically repetitive and redundant. This permits a significant opportunity to reuse fine-tuned SR models, reducing the fine-tuning latency of minutes to query latency of milliseconds. To enable the idea, we design a practical system that addresses several challenges, such as model organization, online model scheduler, and transfer strategy.…
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