TL;DR
This paper introduces GSASR, a novel method that employs generalized Gaussian Splatting for efficient and arbitrary-scale super-resolution, achieving superior quality and speed compared to traditional INR-based approaches.
Contribution
We develop a new architecture and GPU-based rasterization technique to adapt Gaussian Splatting for generalizable, efficient super-resolution across arbitrary scales.
Findings
Outperforms INR-based methods in quality and speed
Supports arbitrary scaling factors in a single model
Achieves high-quality super-resolution on diverse images
Abstract
Implicit Neural Representations (INR) have been successfully employed for Arbitrary-scale Super-Resolution (ASR). However, INR-based models need to query the multi-layer perceptron module numerous times and render a pixel in each query, resulting in insufficient representation capability and low computational efficiency. Recently, Gaussian Splatting (GS) has shown its advantages over INR in both visual quality and rendering speed in 3D tasks, which motivates us to explore whether GS can be employed for the ASR task. However, directly applying GS to ASR is exceptionally challenging because the original GS is an optimization-based method through overfitting each single scene, while in ASR we aim to learn a single model that can generalize to different images and scaling factors. We overcome these challenges by developing two novel techniques. Firstly, to generalize GS for ASR, we…
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
