Human Grasp Generation for Rigid and Deformable Objects with Decomposed VQ-VAE
Mengshi Qi, Zhe Zhao, Huadong Ma

TL;DR
This paper introduces a novel part-aware DVQ-VAE-2 model with a dual-stage decoding strategy and a Mesh UFormer backbone to generate realistic human grasps for both rigid and deformable objects, improving grasp quality and realism.
Contribution
The paper proposes a decomposed VQ-VAE architecture with a dual-stage decoding process and a new mesh-based backbone to enhance grasp generation for complex objects.
Findings
Achieves 14.1% improvement in grasp quality over state-of-the-art methods.
Shows 2.23% and 5.86% improvements in contact distance and quality index.
Effectively models hand-object interaction and deformation.
Abstract
Generating realistic human grasps is crucial yet challenging for object manipulation in computer graphics and robotics. Current methods often struggle to generate detailed and realistic grasps with full finger-object interaction, as they typically rely on encoding the entire hand and estimating both posture and position in a single step. Additionally, simulating object deformation during grasp generation is still difficult, as modeling such deformation requires capturing the comprehensive relationship among points of the object's surface. To address these limitations, we propose a novel improved Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE-2), which decomposes the hand into distinct parts and encodes them separately. This part-aware architecture allows for more precise management of hand-object interactions. Furthermore, we introduce a dual-stage decoding strategy that…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
