Balancing Exploration and Cybersickness: Investigating Curiosity-Driven Behavior in Virtual Environments
Tangyao Li, Yuyang Wang

TL;DR
This paper investigates how curiosity influences virtual navigation behavior, revealing that users balance exploration and cybersickness, with curiosity levels rising in changing environments, providing a quantitative model of this dynamic.
Contribution
It introduces a curiosity-based framework for understanding decision-making during virtual navigation, integrating the free energy principle to explain exploration versus discomfort.
Findings
Users tend to adopt conservative navigation strategies.
Most participants show negative curiosity across trials.
Curiosity increases when virtual environments change.
Abstract
During virtual navigation, users exhibit varied interaction and navigation behaviors influenced by several factors. Existing theories and models have been developed to explain and predict these diverse patterns. While users often experience uncomfortable sensations, such as cybersickness, during virtual reality (VR) use, they do not always make optimal decisions to mitigate these effects. Although methods like reinforcement learning have been used to model decision-making processes, they typically rely on random selection to simulate actions, failing to capture the complexities of real navigation behavior. In this study, we propose curiosity as a key factor driving irrational decision-making, suggesting that users continuously balance exploration and cybersickness according to the free energy principle during virtual navigation. Our findings show that VR users generally adopt…
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Taxonomy
TopicsPsychological and Educational Research Studies
