Evolution of Spots and Stripes in Cellular Automata
Peter Turney

TL;DR
This paper explores evolving cellular automata to generate natural-looking patterns like spots and stripes, demonstrating a shift from engineering to evolutionary methods for creating complex, organic structures.
Contribution
It introduces an evolutionary approach to cellular automata, enabling the emergence of natural patterns without explicit design.
Findings
Evolved automata produce leopard-like spots.
Evolved automata generate tiger-like stripes.
Evolutionary methods yield organic, life-like structures.
Abstract
Cellular automata are computers, similar to Turing machines. The main difference is that Turing machines use a one-dimensional tape, whereas cellular automata use a two-dimensional grid. The best-known cellular automaton is the Game of Life, which is a universal computer. It belongs to a family of cellular automata with 262,144 members. Playing the Game of Life generally involves engineering; that is, assembling a device composed of various parts that are combined to achieve a specific intended result. Instead of engineering cellular automata, we propose evolving cellular automata. Evolution applies mutation and selection to a population of organisms. If a mutation increases the fitness of an organism, it may have many descendants, displacing the less fit organisms. Unlike engineering, evolution does not work towards an imagined goal. Evolution works towards increasing fitness, with no…
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Taxonomy
TopicsCellular Automata and Applications · Advanced Materials and Mechanics · Quasicrystal Structures and Properties
