TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes
Alakh Aggarwal, Ningna Wang, Xiaohu Guo

TL;DR
This paper introduces a novel method for reconstructing high-fidelity textures of unknown 3D objects in monocular hand-object interaction scenes, accounting for shadows, illumination, and occlusions, surpassing previous methods.
Contribution
It is the first approach to incorporate hand-object interactions into 3D texture reconstruction, improving accuracy by modeling impact on visibility and illumination.
Findings
Outperforms state-of-the-art texture reconstruction methods.
Accurately models hand impact on environmental visibility and illumination.
Refines physics-based rendering parameters for high-fidelity textures.
Abstract
Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters - including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental…
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Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · 3D Shape Modeling and Analysis
