Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction
Rui Qian, Shuangrui Ding, Xiaoyi Dong, Pan Zhang, Yuhang Zang, Yuhang, Cao, Dahua Lin, Jiaqi Wang

TL;DR
Dispider introduces a novel system for active real-time video interaction by disentangling perception, decision, and reaction processes, enabling timely, accurate, and efficient responses during streaming video analysis.
Contribution
We propose Dispider, a system that separates perception, decision, and reaction to overcome conflicts and enhance real-time video interaction capabilities.
Findings
Outperforms previous online models in streaming response tasks.
Maintains strong performance in conventional video QA.
Enables timely and contextually accurate interactions.
Abstract
Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that…
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Taxonomy
TopicsVideo Analysis and Summarization · Multimedia Communication and Technology · Data Stream Mining Techniques
