Compressed Domain Prior-Guided Video Super-Resolution for Cloud Gaming Content
Qizhe Wang, Qian Yin, Zhimeng Huang, Weijia Jiang, Yi Su, Siwei Ma and, Jiaqi Zhang

TL;DR
This paper introduces a lightweight super-resolution network tailored for compressed game videos in cloud gaming, effectively reducing artifacts and preserving details by leveraging coding priors and a novel loss function.
Contribution
The paper proposes a novel Coding Prior-Guided Super-Resolution network that utilizes compressed domain features and a partitioned focal frequency loss for improved video reconstruction.
Findings
Outperforms existing SR methods on compressed game videos
Effectively reduces block artifacts and ringing effects
Preserves high-frequency details in reconstructed frames
Abstract
Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce the required bit-rate bandwidth for cloud gaming. However, insufficient attention has been paid to SR of compressed game video content. Most SR networks amplify block artifacts and ringing effects in decoded frames while ignoring edge details of game content, leading to unsatisfactory reconstruction results. In this paper, we propose a novel lightweight network called Coding Prior-Guided Super-Resolution (CPGSR) to address the SR challenges in compressed game video content. First, we design a Compressed Domain Guided Block (CDGB) to extract features of different depths from coding priors, which are subsequently integrated with features from the U-net…
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Taxonomy
TopicsAdvanced Image Processing Techniques · Image and Video Quality Assessment · Image and Signal Denoising Methods
MethodsSoftmax · travel james · Attention Is All You Need · Max Pooling · Convolution · *Communicated@Fast*How Do I Communicate to Expedia? · Concatenated Skip Connection · U-Net · Focus
