Learning 3D Garment Animation from Trajectories of A Piece of Cloth
Yidi Shao, Chen Change Loy, Bo Dai

TL;DR
This paper introduces EUNet, a novel energy-based neural network that learns garment deformation behaviors from a single cloth piece, enabling stable and realistic 3D garment animation without extensive garment data.
Contribution
The paper proposes a disentangled learning scheme and EUNet to model garment dynamics from a single cloth piece, reducing data requirements and improving generalization.
Findings
EUNet effectively captures energy changes due to cloth deformations.
Models constrained by EUNet produce more stable and plausible animations.
The approach reduces the need for large garment datasets.
Abstract
Garment animation is ubiquitous in various applications, such as virtual reality, gaming, and film producing. Recently, learning-based approaches obtain compelling performance in animating diverse garments under versatile scenarios. Nevertheless, to mimic the deformations of the observed garments, data-driven methods require large scale of garment data, which are both resource-wise expensive and time-consuming. In addition, forcing models to match the dynamics of observed garment animation may hinder the potentials to generalize to unseen cases. In this paper, instead of using garment-wise supervised-learning we adopt a disentangled scheme to learn how to animate observed garments: 1). learning constitutive behaviors from the observed cloth; 2). dynamically animate various garments constrained by the learned constitutive laws. Specifically, we propose Energy Unit network (EUNet) to…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis
MethodsADaptive gradient method with the OPTimal convergence rate
