SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussians
Yiwen Wang, Siyuan Chen, Ran Yi

TL;DR
SG-Splatting introduces a novel spherical Gaussian-based color representation for 3D Gaussian Splatting, significantly enhancing rendering speed and quality while reducing memory usage for real-time view synthesis.
Contribution
The paper proposes a new spherical Gaussian-based color representation and an optimized scene organization strategy to improve 3D Gaussian Splatting's efficiency and visual fidelity.
Findings
Reduced memory footprint compared to spherical harmonics.
Accelerated rendering speed in novel view synthesis.
Enhanced visual quality through mixed color representations.
Abstract
3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics for color representation introduces significant storage demands and computational overhead, resulting in a large memory footprint and slower rendering speed. We introduce SG-Splatting with Spherical Gaussians based color representation, a novel approach to enhance rendering speed and quality in novel view synthesis. Our method first represents view-dependent color using Spherical Gaussians, instead of three degree spherical harmonics, which largely reduces the number of parameters used for color representation, and significantly accelerates the rendering process. We then develop an efficient strategy for organizing multiple Spherical Gaussians,…
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Taxonomy
TopicsSpectroscopy Techniques in Biomedical and Chemical Research
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
