Efficient and Scalable Deep Reinforcement Learning for Mean Field Control Games
Nianli Peng, Yilin Wang

TL;DR
This paper develops a scalable deep reinforcement learning method to efficiently approximate solutions for complex Mean Field Control Games, enabling applications in large-scale multi-agent systems.
Contribution
It introduces improved RL algorithms with techniques like batching, PPO, and GAE to solve high-dimensional MFCGs more efficiently and stably than previous methods.
Findings
Achieved faster convergence and better approximation of theoretical solutions.
Significantly improved sample efficiency over baseline algorithms.
Demonstrated potential for real-world large-scale multi-agent applications.
Abstract
Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled Hamilton-Jacobi-Bellman and Fokker-Planck equations that characterize MFCG equilibria remains a significant computational challenge, particularly in high-dimensional or complex environments. This paper presents a scalable deep Reinforcement Learning (RL) approach to approximate equilibrium solutions of MFCGs. Building on previous works, We reformulate the infinite-agent stochastic control problem as a Markov Decision Process, where each representative agent interacts with the evolving mean field distribution. We use the actor-critic based algorithm from a previous paper (Angiuli et.al., 2024) as the baseline and propose several versions of more…
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Taxonomy
TopicsIterative Learning Control Systems
