MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
Yifei Liu, Zhihang Zhong, Yifan Zhan, Sheng Xu, Xiao Sun

TL;DR
MaskGaussian introduces a probabilistic approach to 3D Gaussian representation, enabling dynamic assessment and pruning of Gaussians, which improves rendering quality while significantly reducing memory usage.
Contribution
It models Gaussians as probabilistic entities and proposes a masked-rasterization technique for dynamic Gaussian importance assessment.
Findings
Achieves better rendering quality with fewer Gaussians.
Prunes over 60% of Gaussians with minimal PSNR loss.
Demonstrates superior performance over previous pruning methods.
Abstract
While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
MethodsPruning
