Minimax-Optimal Multi-Agent Robust Reinforcement Learning
Yuchen Jiao, Gen Li

TL;DR
This paper introduces a minimax-optimal algorithm for multi-agent robust reinforcement learning in finite-horizon Markov games, achieving near-optimal sample complexity for approximating equilibrium solutions under uncertainty.
Contribution
It extends the Q-FTRL algorithm to finite-horizon multi-agent settings with uncertainty, providing tight sample complexity bounds and achieving equilibrium with provable optimality.
Findings
Achieves minimax-optimal sample complexity for robust equilibrium
Extends Q-FTRL algorithm to multi-agent finite-horizon RMGs
Proves optimality via information-theoretic lower bounds
Abstract
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems. However, existing results on sample complexity in RMGs suffer from at least one of three obstacles: restrictive range of uncertainty level or accuracy, the curse of multiple agents, and the barrier of long horizons, all of which cause existing results to significantly exceed the information-theoretic lower bound. To close this gap, we extend the Q-FTRL algorithm \citep{li2022minimax} to the RMGs in finite-horizon setting, assuming access to a generative model. We prove that the proposed algorithm achieves an -robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of…
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Taxonomy
TopicsReinforcement Learning in Robotics
