TravelAgent: Generative Agents in the Built Environment
Ariel Noyman, Kai Hu, Kent Larson

TL;DR
TravelAgent is a new simulation platform that models human-like pedestrian behavior in diverse environments, aiding urban design and spatial cognition research through realistic agent-based modeling.
Contribution
It introduces a generative agent framework integrated into 3D environments for realistic pedestrian navigation and behavior simulation, addressing limitations of traditional methods.
Findings
Achieved 76% task completion rate across simulations.
Demonstrated agents' perception and adaptation to environments.
Provided insights into human-like decision-making in spatial contexts.
Abstract
Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the complexity and dynamics of real world behavior. To address these limitations, we introduce TravelAgent, a novel simulation platform that models pedestrian navigation and activity patterns across diverse indoor and outdoor environments under varying contextual and environmental conditions. TravelAgent leverages generative agents integrated into 3D virtual environments, enabling agents to process multimodal sensory inputs and exhibit human-like decision-making, behavior, and adaptation. Through experiments, including navigation, wayfinding, and free exploration, we analyze data from 100 simulations comprising 1898 agent steps across diverse spatial layouts and…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation
