Towards the Automatic Detection of Vection in Virtual Reality Using EEG
Ga\"el Van der Lee, Anatole L\'ecuyer, Maxence Naud, Reinhold Scherer,, Fran\c{c}ois Cabestaing, Hakim Si-Mohammed

TL;DR
This study explores EEG-based detection of vection in VR, identifying specific brain response markers that could enable real-time adaptation of VR environments to improve user experience and reduce cybersickness.
Contribution
It introduces a novel EEG marker (P600) associated with vection and demonstrates its potential for real-time detection in VR settings.
Findings
Identified a P600 evoked potential around 600 ms in EEG signals during vection.
Observed variability in vection sensitivity and EEG responses among participants.
Showed potential for EEG-based vection detection to enhance VR user experience.
Abstract
Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit inherent limitations due to their subjective nature and preventing real-time adjustments. Detecting vection in real time would allow VR systems to adapt to users' needs, improving comfort and minimizing negative effects like motion sickness. This paper investigates the presence of vection markers in electroencephalogram (EEG) brain signals using evoked potentials (brain responses to external stimulations). We designed a VR experiment that induces vection using two conditions: (1) forward acceleration or (2) backward acceleration. We recorded both electroencephalographic (EEG) signals and gathered subjective reports on thirty (30) participants. We…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Visual perception and processing mechanisms · Vestibular and auditory disorders
