Exploring Flexible Scenario Generation in Godot Simulator
Daniel Peraltai, Xin Qin

TL;DR
This paper presents a novel approach for CPS testing by reconstructing testing scenes directly from images within the Godot game engine, enabling scalable and realistic scenario generation.
Contribution
It introduces a pipeline that reconstructs testing scenes from images in Godot, offering a flexible alternative to formal language-based scenario generation for CPS testing.
Findings
Reconstructed scenes can be deployed in Godot for CPS testing.
The approach improves scalability and realism of testing scenarios.
It enables testing across diverse and complex environments.
Abstract
Cyber-physical systems (CPS) combine cyber and physical components engineered to make decisions and interact within dynamic environments. Ensuring the safety of CPS is of great importance, requiring extensive testing across diverse and complex scenarios. To generate as many testing scenarios as possible, previous efforts have focused on describing scenarios using formal languages to generate scenes. In this paper, we introduce an alternative approach: reconstructing scenes inside the open-source game engine, Godot. We have developed a pipeline that enables the reconstruction of testing scenes directly from provided images of scenarios. These reconstructed scenes can then be deployed within simulated environments to assess a CPS. This approach offers a scalable and flexible solution for testing CPS in realistic environments.
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Taxonomy
TopicsArtificial Intelligence in Games · Human Motion and Animation
