RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing
Zhipeng Huang, Wangbo Yu, Xinhua Cheng, ChengShu Zhao, Yunyang Ge,, Mingyi Guo, Li Yuan, Yonghong Tian

TL;DR
RoomPainter introduces a novel zero-shot, view-integrated diffusion framework for indoor scene texturing that ensures high-fidelity, globally and locally consistent textures efficiently, surpassing existing methods in quality and coherence.
Contribution
The paper presents RoomPainter, a zero-shot diffusion-based framework with a two-stage strategy and attention-guided multi-view sampling for consistent indoor scene texturing.
Findings
Achieves high visual quality and global consistency in indoor scene texturing.
Enhances local consistency and occlusion handling through a two-stage sampling process.
Demonstrates superior efficiency compared to optimization-based approaches.
Abstract
Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Surveying and Cultural Heritage · 3D Shape Modeling and Analysis
MethodsSoftmax · Attention Is All You Need · Diffusion · ADaptive gradient method with the OPTimal convergence rate · Inpainting
