FlameForge: Combustion of Generalized Wooden Structures
Daoming Liu, Jonathan Klein, Florian Rist, Wojciech Pa{\l}ubicki,, S\"oren Pirk, Dominik L. Michels

TL;DR
FlameForge is a versatile volumetric combustion simulator capable of modeling complex wooden and non-wooden structures, capturing multi-phase combustion, surface insulation effects, and mechanical deformations, validated against real-world experiments.
Contribution
The paper introduces a unified, multiresolution volumetric combustion simulator supporting general structures and materials, with efficient data structures and coupling with physics for deformation effects.
Findings
Successfully simulates diverse structural configurations and materials.
Accurately models the insulating effect of char layers.
Quantitative validation against real-world combustion data.
Abstract
We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures can conveniently be represented in a voxel grid for the effective evaluation of volumetric effects. In addition, a signed distance field is introduced to efficiently query the surface information required to compute the insulating effect caused by the char layer. Non-charring materials such as acrylic glass or non-combustible materials such as stone can also be modeled in the simulator. Adaptive data structures are utilized to enable memory-efficient computations within our multiresolution approach. The simulator is qualitatively validated by showcasing the numerical simulation of a variety of scenes covering different kinds of structural configurations and materials. Two-way coupling of our combustion…
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Taxonomy
TopicsFire dynamics and safety research
