BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
Jiayi Chen, Yubin Ke, He Wang

TL;DR
This paper introduces BODex, a highly efficient bilevel optimization system for robotic grasp synthesis that generates large-scale datasets and benchmarks, significantly improving grasp success rates in simulation and real-world tests.
Contribution
The authors develop a scalable, GPU-accelerated grasp synthesis method using bilevel optimization, enabling rapid dataset creation and benchmarking for dexterous robotic grasping.
Findings
Synthesized over 49 grasps per second on a single GPU.
Achieved over 75% success rate in simulation for multiple robotic hands.
Improved learning model success rate from 40% to 80% compared to previous datasets.
Abstract
Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, previous works suffer from limitations, such as inefficiency, strong assumptions in the grasp quality energy, or limited object sets for experiments. Moreover, the lack of a standard benchmark for comparing different methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. We formulate grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in…
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Taxonomy
TopicsRobot Manipulation and Learning · Robotic Mechanisms and Dynamics · Modular Robots and Swarm Intelligence
