Approximate State Abstraction for Markov Games
Hiroki Ishibashi, Kenshi Abe, Atsushi Iwasaki

TL;DR
This paper develops a state abstraction method for two-player zero-sum Markov games to simplify computation of equilibria, providing bounds on the approximation error and demonstrating effectiveness in a Markov Soccer example.
Contribution
It introduces a novel state abstraction framework for Markov games, with bounds on the duality gap to evaluate approximation quality, and applies it to a soccer simulation.
Findings
State abstraction reduces computational complexity in Markov games.
Bounds on the duality gap quantify the approximation error.
Applied method successfully to Markov Soccer, computing approximate equilibria.
Abstract
This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs), where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, and thus such games should be described as Markov games. In TZMGs, as the number of states increases, computing equilibria becomes more difficult. Therefore, we consider state abstraction, which reduces the number of states by treating multiple different states as a single state. There is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. However, in the multi-player setting, the game with state abstraction may yield different equilibrium solutions from those of…
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Taxonomy
TopicsSimulation Techniques and Applications · Advanced Database Systems and Queries · Bayesian Modeling and Causal Inference
