IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao, Li Zhang

TL;DR
IRGS introduces a differentiable 2D Gaussian ray tracing method for inverse rendering, enabling accurate modeling of inter-reflections and indirect radiance, surpassing previous approximations and simplifying complex light interactions.
Contribution
The paper presents a novel inter-reflective Gaussian splatting method with a differentiable 2D Gaussian ray tracer for improved inverse rendering accuracy.
Findings
Accurately models complex inter-reflections in inverse rendering.
Outperforms previous methods on standard benchmarks.
Efficient optimization scheme for Monte Carlo sampling.
Abstract
In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussian ray tracer, previous 3DGS-based methods have either adopted a simplified rendering equation or used learnable parameters to approximate incident light, resulting in inaccurate material and lighting estimations. To this end, we introduce inter-reflective Gaussian splatting (IRGS) for inverse rendering. To capture inter-reflection, we apply the full rendering equation without simplification and compute incident radiance on the fly using the proposed differentiable 2D Gaussian ray tracing. Additionally, we present an efficient optimization scheme to handle the computational demands of Monte Carlo sampling for rendering equation evaluation. Furthermore, we introduce a novel strategy for querying the indirect…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Advanced Optical Sensing Technologies · Surface Roughness and Optical Measurements
