EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Tao Xie, Xi Chen, Zhen Xu, Yiman Xie, Yudong Jin, Yujun Shen, Sida, Peng, Hujun Bao, Xiaowei Zhou

TL;DR
EnvGS introduces a Gaussian primitive-based model for capturing detailed environment reflections, enabling photorealistic, real-time novel view synthesis with improved reflection detail over existing methods.
Contribution
We propose environment Gaussian primitives and a GPU-accelerated ray-tracing renderer for high-quality, real-time reflection modeling in scene reconstruction.
Findings
Produces more detailed reflections than previous methods
Achieves real-time rendering speeds
Demonstrates superior quality on real-world and synthetic datasets
Abstract
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering…
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Taxonomy
TopicsFace recognition and analysis · Video Surveillance and Tracking Methods
MethodsBalanced Selection · Sparse Evolutionary Training
