The Effect of Age Introduced to Virtual Reality on Susceptibility to Motion Sickness
Michael Abia

TL;DR
This study investigates how age and prior experience influence susceptibility to motion sickness in virtual reality, revealing significant correlations with age and real-world VR exposure.
Contribution
It provides new insights into the relationship between age, real-world experience, and motion sickness susceptibility in VR environments.
Findings
Motion sickness susceptibility correlates with age.
VR experience impacts motion sickness vulnerability.
Age is a significant predictor of VR motion sickness.
Abstract
Every human with a functioning vestibular system is capable of feeling motion sickness, but some are more vulnerable than others. Based on the leading theories explaining this condition, vulnerability should be predicted by a person's years of real-life experience before using a VR device and years of VR experience after. A questionnaire was filled out on susceptibility to motion sickness in VR by people on VR-related forums. Results from the survey show that the condition has a significant relationship with age or experience outside the environment.
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Taxonomy
TopicsVirtual Reality Applications and Impacts
