MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
Shenhao Zhu, Lingteng Qiu, Xiaodong Gu, Zhengyi Zhao, Chao Xu, Yuxiao, He, Zhe Li, Xiaoguang Han, Yao Yao, Xun Cao, Siyu Zhu, Weihao Yuan, Zilong, Dong, Hao Zhu

TL;DR
MCMat introduces a two-stage diffusion-based method for generating multi-view consistent and physically accurate PBR materials, improving 3D texturing and relighting applications.
Contribution
The paper proposes a novel two-stage diffusion transformer approach with multi-view consistency and physical alignment for PBR material generation.
Findings
Achieves state-of-the-art performance in 3D object texturing.
Enhances multi-view consistency through global attention mechanisms.
Improves generalization with a material refinement stage.
Abstract
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a…
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Taxonomy
TopicsAdditive Manufacturing and 3D Printing Technologies · Innovations in Concrete and Construction Materials
MethodsAttention Is All You Need · Linear Layer · ADaptive gradient method with the OPTimal convergence rate · Dropout · Diffusion · Multi-Head Attention · Adam · Layer Normalization · Position-Wise Feed-Forward Layer · Label Smoothing
