User-Generated Content and Editors in Games: A Comprehensive Survey
Yuyue Liu, Haihan Duan, Wei Cai

TL;DR
This paper provides a comprehensive classification and analysis of user-generated content and editors in video games, highlighting recent developments, challenges, and future directions in the evolving UGC landscape.
Contribution
It offers an expanded, refined framework for classifying UGC and editors in games, incorporating recent complexities and providing insights into future trends and ethical considerations.
Findings
Developed a more detailed classification framework for UGC and editors.
Identified key trends and challenges in UGC development.
Provided insights into future directions including AI and ethical issues.
Abstract
User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both game culture and community dynamics. The ability for users to actively contribute to the games they engage with has shifted the landscape of gaming from a one-directional entertainment experience into a collaborative, user-driven ecosystem. Therefore, this growing trend highlights the urgent need for summarizing the current UGC development in game industry. Our conference paper has systematically classified the existing UGC in games and the UGC editors separately into four types. However, the previous survey lacks the depth and precision necessary to capture the wide-ranging and increasingly complex nature of UGC. To this end, as an extension of previous…
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Taxonomy
TopicsDigital Games and Media · Wikis in Education and Collaboration · Artificial Intelligence in Games
