TL;DR
Turbo-GS introduces techniques to significantly accelerate 3D Gaussian fitting for high-resolution radiance fields, enabling faster training without sacrificing rendering quality.
Contribution
The paper proposes a dilated rendering method and a convergence-aware control mechanism to improve efficiency and speed in 3D Gaussian scene fitting.
Findings
Achieves fast 4K-resolution fitting with high fidelity
Reduces computational costs by rendering fewer pixels
Maintains or improves rendering quality with faster optimization
Abstract
Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering high-quality novel view synthesis in real time. However, training 3DGS models remains slow, particularly for high-resolution images, often requiring hours to fit a scene with 200 views. In this work, we aim to accelerate the fitting process by reducing computational overhead and improving learning efficiency. Specifically, we introduce a dilated rendering technique that renders only a subset of pixels instead of the full image, significantly reducing computational costs. To enhance learning efficiency, we develop a convergence-aware budget control mechanism that balances the addition of new Gaussians with the optimization of existing ones.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
