MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild
Muhammad Usama Saleem, Ekkasit Pinyoanuntapong, Mayur Jagdishbhai, Patel, Hongfei Xue, Ahmed Helmy, Srijan Das, Pu Wang

TL;DR
MaskHand introduces a generative masked modeling approach for 3D hand mesh reconstruction from a single RGB image, effectively handling ambiguities and occlusions to produce accurate and realistic results.
Contribution
The paper presents MaskHand, a novel probabilistic generative model that improves 3D hand mesh reconstruction by learning and sampling from the distribution of possible hand poses.
Findings
Achieves state-of-the-art accuracy on benchmark datasets
Demonstrates robustness to occlusions and ambiguities
Produces realistic and confident hand mesh reconstructions
Abstract
Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis
MethodsAttention Is All You Need · Linear Layer · Dropout · Multi-Head Attention · Adam · Layer Normalization · Position-Wise Feed-Forward Layer · Label Smoothing · Residual Connection · Softmax
