Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
Guoxing Sun, Rishabh Dabral, Heming Zhu, Pascal Fua, Christian Theobalt, Marc Habermann

TL;DR
This paper introduces Double Unprojected Textures, a novel method for real-time, photorealistic human rendering from sparse RGB views, disentangling geometry and appearance for improved quality and robustness.
Contribution
It proposes a new approach that separates coarse geometry estimation from appearance synthesis, enhancing visual quality and robustness in real-time rendering from sparse views.
Findings
Achieves 4K photorealistic rendering in real-time.
Outperforms state-of-the-art methods quantitatively and qualitatively.
Reduces artifacts and improves alignment with input views.
Abstract
Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering primitives. However, they either jointly learn geometry and appearance, or completely ignore sparse image information for geometry estimation, significantly harming visual quality and robustness to unseen body poses. To address these issues, we present Double Unprojected Textures, which at the core disentangles coarse geometric deformation estimation from appearance synthesis, enabling robust and photorealistic 4K rendering in real-time. Specifically, we first introduce a novel image-conditioned template deformation network, which estimates the coarse deformation of the human template from a first unprojected texture. This updated geometry is then…
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Taxonomy
TopicsVideo Surveillance and Tracking Methods · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
