Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning
Elena Battipede, Antonella Giangualano, Paolo Boffi, Monica Clerici, Alessandro Calvi, Luca Cassenti, Roberto Cialini, Tristan Lieven Annemie Van Den Weghe, Loredana Addimando, Pier Luca Lanzi, Alberto Gallace

TL;DR
This study evaluates a VR-based physics learning tool, revealing it improves confidence and satisfaction, with mixed results on knowledge gains compared to traditional slides, highlighting VR's immersive benefits and areas for further research.
Contribution
It provides a comprehensive qualitative and quantitative evaluation of VR in physics education, comparing its effectiveness and user experience to traditional methods.
Findings
VR improves user confidence and satisfaction.
Slideshow slightly more effective in knowledge gain.
VR offers immersive advantages despite similar cognitive load.
Abstract
Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to evaluate the application's design and educational content to facilitate its integration into classroom settings. A quantitative data collection investigated learning outcomes, related confidence, user experience, and perceived cognitive load, through a 2x2 within-between subjects setup, with participants divided into two conditions (VR vs. slideshow) and knowledge levels assessed twice (pre- and post-tests). A qualitative approach included interviews and a focus group to explore education experts' opinions on the overall experience and didactic content. Results showed an improvement in physics knowledge and confidence after the learning experience compared…
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Taxonomy
TopicsEducational Games and Gamification
