SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
Jingqian Wu, Shuo Zhu, Chutian Wang, Boxin Shi, and Edmund Y. Lam

TL;DR
SweepEvGS introduces a novel event-camera-based method for high-quality, fast, and efficient 3D scene reconstruction and view synthesis from a single sweep, overcoming limitations of traditional dense image capture.
Contribution
It leverages event cameras and a single sweep to enable robust 3D Gaussian splatting for dynamic scene rendering, a significant advancement over existing methods requiring dense images.
Findings
Outperforms existing methods in visual quality and speed.
Effective in synthetic, macro, and micro real-world environments.
Demonstrates robustness and efficiency in diverse imaging settings.
Abstract
Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-quality sharp images, which are time-consuming and inefficient to capture, especially in dynamic environments. Event cameras, with their high temporal resolution and ability to capture asynchronous brightness changes, offer a promising alternative for more reliable scene reconstruction without motion blur. In this paper, we propose SweepEvGS, a novel hardware-integrated method that leverages event cameras for robust and accurate novel view synthesis across various imaging settings from a single sweep. SweepEvGS utilizes the initial static frame with dense event streams captured during a single…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image and Video Quality Assessment · Advanced Optical Imaging Technologies
