DVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereo
Zhenlong Yuan, Jinguo Luo, Fei Shen, Zhaoxin Li, Cong Liu, Tianlu Mao, Zhaoqi Wang

TL;DR
DVP-MVS introduces a novel multi-view stereo approach that synergizes depth-edge alignment and visibility priors, enhancing robustness and accuracy in textureless and occluded regions through innovative patch deformation techniques.
Contribution
The paper proposes DVP-MVS, integrating depth-edge alignment and cross-view visibility priors to improve patch deformation in multi-view stereo, addressing edge-skipping and occlusion issues.
Findings
Achieves state-of-the-art results on ETH3D and Tanks & Temples benchmarks.
Demonstrates robustness in textureless and occluded areas.
Improves patch deformation accuracy through depth-edge and visibility integration.
Abstract
Patch deformation-based methods have recently exhibited substantial effectiveness in multi-view stereo, due to the incorporation of deformable and expandable perception to reconstruct textureless areas. However, such approaches typically focus on exploring correlative reliable pixels to alleviate match ambiguity during patch deformation, but ignore the deformation instability caused by mistaken edge-skipping and visibility occlusion, leading to potential estimation deviation. To remedy the above issues, we propose DVP-MVS, which innovatively synergizes depth-edge aligned and cross-view prior for robust and visibility-aware patch deformation. Specifically, to avoid unexpected edge-skipping, we first utilize Depth Anything V2 followed by the Roberts operator to initialize coarse depth and edge maps respectively, both of which are further aligned through an erosion-dilation strategy to…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques
MethodsFocus
