RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement
Junjie Lin, Jian Zhao, Lin Liu, Yue Deng, Youpeng Zhao, Lanxiao Huang,, Xia Lin, Wengang Zhou, Houqiang Li

TL;DR
This paper introduces RL-LLM-DT, a novel automated decision tree generation method that combines reinforcement learning and large language models to improve game AI strategies, demonstrated through a curling game experiment.
Contribution
The paper presents an automated, iterative approach for decision tree enhancement using RL and LLMs, reducing human intervention in strategy development.
Findings
Decision trees improved through RL and LLMs outperform baseline strategies.
The curling AI achieved first place among 34 competitors on the Jidi platform.
The method demonstrates significant robustness and adaptability in game AI.
Abstract
Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important…
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Taxonomy
TopicsAdvanced Decision-Making Techniques · Data Mining Algorithms and Applications · Traffic Prediction and Management Techniques
