Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction
Qi Wen, Xiang Wen, Hao Jiang, Siqi Yang, Bingfeng Han, Tianlei Hu,, Gang Chen, Shuang Li

TL;DR
This paper introduces an unsupervised, cross-domain framework for reconstructing detailed 3D game characters from single images, effectively bridging the gap between real-world and game domains with novel loss functions and identity-aware features.
Contribution
The paper presents a new end-to-end unsupervised method that reduces domain discrepancy and preserves individual details in 3D character reconstruction from single images.
Findings
Achieves state-of-the-art results in 3D game character reconstruction.
Effectively transfers knowledge across domains without ground truth data.
Maintains person-specific details through contrastive loss.
Abstract
With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the ``metaverse'', while the reducibility of the avatar is the crucial point. Meanwhile, the game is the carrier of the metaverse, in which players can freely edit the facial appearance of the game character. In this paper, we propose a simple but powerful cross-domain framework that can reconstruct fine-grained 3D game characters from single-view images in an end-to-end manner. Different from the previous methods, which do not resolve the cross-domain gap, we propose an effective regressor that can greatly reduce the discrepancy between the real-world domain and the game domain. To figure out the drawbacks of no ground truth, our unsupervised framework has…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Human Motion and Animation
MethodsSparse Evolutionary Training
