MeshA*: Efficient Path Planning With Motion Primitives
Marat Agranovskiy, Konstantin Yakovlev

TL;DR
MeshA* is a novel path planning algorithm that efficiently searches over motion primitives by integrating them into grid cell searches, significantly reducing runtime while maintaining optimality guarantees.
Contribution
The paper introduces MeshA*, a new algorithm that improves lattice-based path planning efficiency by combining primitive sequences with grid cell searches, preserving completeness and optimality.
Findings
MeshA* reduces planning runtime by 1.5 to 2 times compared to traditional methods.
The algorithm maintains guarantees of completeness and optimality.
Experimental results demonstrate significant efficiency improvements.
Abstract
We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
Taxonomy
TopicsRobotic Path Planning Algorithms · Robotics and Sensor-Based Localization · Computational Geometry and Mesh Generation
MethodsSparse Evolutionary Training · Pruning
