Toy-GS: Assembling Local Gaussians for Precisely Rendering Large-Scale Free Camera Trajectories
Xiaohan Zhang, Zhenyu Sun, Yukui Qiu, Junyan Su, Qi Liu

TL;DR
Toy-GS introduces a novel adaptive spatial division and local Gaussian approach for precise, memory-efficient rendering of large-scale free camera trajectories, achieving state-of-the-art results.
Contribution
The paper proposes an adaptive spatial division method and regional fusion of local and global Gaussians for improved large-scale scene rendering.
Findings
Achieves 1.19 dB PSNR improvement over benchmarks.
Reduces GPU memory usage by 7 GB.
Effective on multiple large-scale datasets.
Abstract
Currently, 3D rendering for large-scale free camera trajectories, namely, arbitrary input camera trajectories, poses significant challenges: 1) The distribution and observation angles of the cameras are irregular, and various types of scenes are included in the free trajectories; 2) Processing the entire point cloud and all images at once for large-scale scenes requires a substantial amount of GPU memory. This paper presents a Toy-GS method for accurately rendering large-scale free camera trajectories. Specifically, we propose an adaptive spatial division approach for free trajectories to divide cameras and the sparse point cloud of the entire scene into various regions according to camera poses. Training each local Gaussian in parallel for each area enables us to concentrate on texture details and minimize GPU memory usage. Next, we use the multi-view constraint and position-aware…
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