NeRF-Texture: Synthesizing Neural Radiance Field Textures
Yi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai, Ying Shan, Lin Gao

TL;DR
This paper introduces NeRF-Texture, a novel method for synthesizing 3D scene textures with meso-structure by disentangling shape and texture, enabling realistic multi-view texture generation over complex surfaces.
Contribution
The paper proposes a new NeRF-based texture synthesis approach that models meso-structure textures on 3D shapes, improving over traditional 2D methods by handling complex geometries and view-dependent appearances.
Findings
Effective synthesis of textures with meso-structure on 3D shapes.
Ability to generate textures on curved surfaces.
Regularization improves latent feature matching quality.
Abstract
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape. This allows textures with meso-structure to be effectively learned as latent features situated on the base shape, which are fed into a NeRF decoder trained simultaneously to represent the rich view-dependent appearance. Using this…
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Taxonomy
MethodsBalanced Selection
