SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho, Moon, Jihyong Oh, Munchurl Kim

TL;DR
SplineGS introduces a novel motion-adaptive spline framework for real-time, high-quality 3D scene reconstruction and rendering from monocular videos, effectively handling scene dynamics without multi-view cues.
Contribution
The paper presents SplineGS, a new monocular dynamic 3D Gaussian framework with a motion-adaptive spline and pruning strategy, eliminating the need for SfM preprocessing.
Findings
Outperforms state-of-the-art in novel view synthesis quality.
Achieves thousands of times faster rendering speed.
Robustly models dynamic scenes from monocular videos.
Abstract
Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This…
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Taxonomy
TopicsAdvanced Vision and Imaging · Video Surveillance and Tracking Methods · Advanced Image Processing Techniques
MethodsMixing Adam and SGD · Pruning
