RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
Lizhi Bai, Chunqi Tian, Jun Yang, Siyu Zhang, Masanori Suganuma,, Takayuki Okatani

TL;DR
RP-SLAM introduces a real-time, photorealistic SLAM system using 3D Gaussian splatting, addressing primitive redundancy, forgetting, and initialization challenges for monocular and RGB-D cameras, achieving high accuracy and efficiency.
Contribution
It presents a novel SLAM approach that decouples pose estimation from primitive optimization and introduces adaptive sampling, dynamic window optimization, and a monocular initialization method.
Findings
Achieves state-of-the-art rendering accuracy.
Ensures real-time performance with compact models.
Effectively handles primitive redundancy and forgetting.
Abstract
3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives redundancy, forgetting problem during continuous optimization, and difficulty in initializing primitives in monocular case due to lack of depth information. In order to achieve efficient and photorealistic mapping, we propose RP-SLAM, a 3D Gaussian splatting-based vision SLAM method for monocular and RGB-D cameras. RP-SLAM decouples camera poses estimation from Gaussian primitives optimization and consists of three key components. Firstly, we propose an efficient incremental mapping approach to achieve a compact and accurate representation of the scene through adaptive sampling and Gaussian primitives filtering. Secondly, a dynamic window optimization…
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