Solving Multiagent Path Finding on Highly Centralized Networks
Foivos Fioravantes, Du\v{s}an Knop, Jan Maty\'a\v{s} K\v{r}i\v{s}\v{t}an, Nikolaos Melissinos, Michal Opler, Tung Anh Vu

TL;DR
This paper studies the computational complexity of multiagent pathfinding on different network topologies, proving NP-hardness in some cases and providing an efficient fixed-parameter tractable algorithm for highly centralized networks.
Contribution
It establishes NP-hardness results for star-like and tree topologies, and introduces a scalable FPT algorithm for networks with bounded distance to clique topology.
Findings
MAPF is NP-hard on star-like networks and trees with 11 leaves.
An FPT algorithm efficiently solves MAPF on highly centralized networks.
The results fill gaps in understanding MAPF complexity on various topologies.
Abstract
The Mutliagent Path Finding (MAPF) problem consists of identifying the trajectories that a set of agents should follow inside a given network in order to reach their desired destinations as soon as possible, but without colliding with each other. We aim to minimize the maximum time any agent takes to reach their goal, ensuring optimal path length. In this work, we complement a recent thread of results that aim to systematically study the algorithmic behavior of this problem, through the parameterized complexity point of view. First, we show that MAPF is NP-hard when the given network has a star-like topology (bounded vertex cover number) or is a tree with leaves. Both of these results fill important gaps in our understanding of the tractability of this problem that were left untreated in the recent work of [Fioravantes et al. Exact Algorithms and Lowerbounds for Multiagent Path…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation · Robotic Path Planning Algorithms · Mobile Agent-Based Network Management
MethodsSparse Evolutionary Training
