LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
Haotian Mao, Hangyu Zhou, Zhuoxiong Xu, Siyue Wei, Yule Quan, Yan Zhang, Zixuan Guo, Nianchen Deng, Xubo Yang

TL;DR
LIVE-GS is a VR system that uses Large Language Models to rapidly generate and simulate physics-based dynamic assets from static Gaussian objects, enabling realistic interactions in real-time.
Contribution
The paper introduces a novel LLM-powered VR system that predicts physical parameters from static assets in seconds, simplifying dynamic asset creation for non-experts.
Findings
LIVE-GS predicts physical parameters in 10 seconds with high accuracy.
User studies show improved efficiency and satisfaction in VR scene creation.
LIVE-GS enables realistic physics interactions without manual annotation.
Abstract
As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant attention. An increasing number of asset libraries based on GS are being established. However, generating physics-based dynamic assets remains a time-consuming and expertise-intensive task, especially for non-experts. In this paper, we propose LIVE-GS, a highly realistic Virtual Reality (VR) system powered by Large Language Models (LLMs), which enables rapid creation of dynamic Gaussian assets and real-time VR interactions. To inform our system design, we conducted interviews to examine challenges faced by current GS-based VR systems and the specific demands of users. Based on these insights, we employed GPT-4o to analyze key physical properties of objects that significantly impact user interactions, ensuring…
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